13596235-n 'the score at a particular point or the score needed to win';
 
Chinese (simplified) 游戏规则
Inggeris game
Bahasa Indonesia tamat , permainan
Japanese ゲーム , 試合
Definitions
Japanese
ある特殊な点における特点または勝つのに必要な特点
ゲームはすべて6である; 彼は試合で役に立っている
Inggeris
the score at a particular point or the score needed to win
the game is 6 all; he is serving for the game
Relations
Hypernym: score
Domain–Category: game
Semantic Field: quantityn
External Links

SUMO: ⊂ ConstantQuantity

TempoWN: (Past: 0.000; Present: 0.003; Future: 0.000)

SentiWN: (+0.00 -0.00) MLSentiCon: (+0.12 -0.25)


Langs:

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